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R 91 - 101 w Rose

Escape Rooms with Rose

Rooms 91 - 101

Tally

This Page -  Success: 10  Fail: 1

Cumulative - Success: 80 Fail: 21 Percent Success: 79%

Room 91 - November 23, 2019

Brussels - Enygma

Phileas Fogg's Residence

GM Jonas & Anaïs - Success

This was a fun room based on the 80 Days around the World book by Jules Verne. The plot is that Phileas Fogg’s now wishes to beat his record by 5 days but needs some smart young things to help him. He will test candidates by setting a series of puzzles to solve in an hour (time is money obviously – though in this case, I paid money for time).


This room had a lot of interesting 1890 related puzzles and was pretty interesting. Kind of related to the Sherlocked puzzle.

We did finish it with the help of our Game Masters. The end was the most fun with a mini-pool ball running through all 3 rooms – look at what I’m holding in the picture.

Room 92 - November 23, 2019

Brussels - Enygma

Mayan Temple

GM Jonathan - Success


Unfortunately we were quite tired by the time we got to this room. Jonathan nudged us along so we finished it successfully. Some of the rune puzzles were difficult for me to understand.

The tech was quite good and I rank this room high and entertaining.

The story line is that an explorer had discovered some ruins and that they were cursed. The native workers he had hired ran away and he got sick so had to abandon the place. He first sealed it up and in his message to us, said he left some clues behind. We were to get in and discover the curse but only had an hour before the evil Mayan spirits would destroy us.

There was an interesting dynamic in this room that I hadn’t ever experienced before. At one point, we were very stumped but then we suddenly simultaneously figured out the pattern and were passing information back and forth across the room in this excited kind of way solving the puzzle.

But maybe I was just dreaming because all I really remember is that we needed a lot of help.

I would heartily recommend Enygma Escape Rooms if you go to Brussels – it’s right downtown in the old city and the crew is incredibly friendly, even offering you booze (and other beverages) before and after the room.

Room 93 - November 24, 2019

Amsterdam - Logic Locks

Lionheart

GM Neda- Success

This was such a great room. There was a bit of spookiness and horror involved and it was really fun. Moreover, the Game Master Neda was dressed so awesome (she wanted me to let you know that).

The story is that Elizabeth was going to get married and then her fiancé ditched her for another woman. In revenge, she was going to curse him but it backfired. Our job was to relieve her wandering soul.

I am having a hard time ranking rooms. Some are really creative but have bad technology and some have good tech but a bad story. In this case, both good tech and good story was present. It was spooky and though there was a time limit, there was no clue limit. This helped us a lot because we suck but with enough clues, we got through it.

Room 94 - November 24, 2019

Amsterdam - Logic Locks

Amsterdam Catacombs

GM Names are unknown - Total Friggin' Failure


OMGOMGOMGOMGOMGOMG – what a freaking awesome room. And sadly, what a failure. 


This room is not for the faint-hearted or the weak-kneed. Unfortunately I got a huge scrape on my knee from running away from the demon before I realized I could have just used the blessing we were taught.


Yes, you heard right. Demon! Your job is to find out what is killing rats and stealing souls in the catacombs.


It’s dark, it’s spooky, it’s scary and it’s a hell of a lot of fun. We failed but it was worth it. Amsterdam would be worth a visit again just for it.


Of course, the hardest part was being serious. I kept laughing my ass off as did Rose. During our briefing, I kept being asked if I thought it was funny.


For the loser photo, we were supposed to look terrified because we were being sent to hell.  Rose couldn’t keep a straight face.  Here were her tries:

Room 95 - November 25, 2019

Berlin - The Room

Beast of Berlin

GM Martin - Success

This was apparently the Room’s first room. It is a murder mystery to try to identify the killer. Very good room with some excellent effects.


NOTE the timer on the picture - just 5 SECONDS TO SPARE!!!

Room 96 – Berlin – Brandon Dartmoor and The Mysterious Disappearance of Anna Morana – with game Master Mara and Actor Timo – Success – 11/25/2019

We could have failed this one but we got a ton of clues and there was NO TIMER! It was a 75 minute experience and the staff said that they try to give everybody the complete experience.


And my goodness, what an experience. You have to put a ghost to rest. Gather the evidence and chase through tunnels and channel lightning and jump out of a hole in the wall onto a mat. Can you believe Mr Fat Boy here did that? My knee already got skinned last night running from a demon and today, it’s even worse. Oh well, no knee experiences tomorrow I hope.


As far as the story, Anna Morana is a famous stage singer/actress who goes crazy believing she is one of her characters. She’s checked into an asylum and then suddenly one night disappears.


The only thing they have is CCTV footage of her putting something in a box, walking out into a corridor, entering a room and disappearing.


We enter this spooky, abandoned asylum where it’s dark and scary and enter her original room.


After solving some puzzles in her room, we go out to the corridor and enter the door where she disappeared from. It’s an elevator that takes us to the past. When we step out, the entire scenery has changed from a dark and spooky asylum to a fresh and new looking place. We go to her room again and find the object in the box.


Now it gets weird. Suddenly we enter a tunnel that goes up in the dark and we’re in a room with Anna Morena sitting on a throne dressed and acting like Cleopatra. Except it was a guy acting the part which was hysterically funny and Rose and I couldn’t stop laughing. Eventually we worked a deal with Cleopatra and she disappeared (like backwards). We then found the exit where we went face first down a slide and I had to roll – you can imagine that effect.


It was great fun and not so much a game room as an artistic and creative experience.

Room 97 – Hamburg Skurrilum – Malvinis’ Legacy – With Game Master Anna – Success – 11/27/2019

The story here is that a magician, Malvinis, daughter died and he was so heartbroken he gave up magic and research the occult to try to contact his daughter. Suddenly he disappeared off the face of the earth.


Our job as investigators was to find the rumored book of immortality that he he had found and write our names in it. I think we also had to find out why he disappeared but I think we were so happy to find the book, that we forgot about that.


Interestingly, this was a one room escape room but it was a big room and there was a ton of stuff in it. The puzzles were extremely well done and the Game Master Anna was incredibly helpful calling us on the phone when we needed help as well as using the canned clues (Malvinis projected on an portrait which was such cool tech).


There were things as balloon popping and connecting cables across the room to get blacklight working and just a ton of other fun stuff.


It was truly an enjoyable room and by itself worth a trip to Hamburg, however, we did two more rooms at Skurrilum which you can read about further on.

Room 98 – Hamburg Skurrilum – Ernie Hudson and the Wailing Woman – with Game Master Justin – Success – 11/27/2019

The Ernie Hudson is a Ghost Hunter or as he rather call himself, a Parapsychological Investigator.


Ernie as done over 500 episodes of his show and apparently, can’t be everywhere at once. He has headed to some foreign destination but is needed in Sandy Bay, his HQ location to help a woman whose house is haunted by a wailing woman. As a last resort, he sends 2 of his interns to deal with the matter.


Off we go to HQ and the door is locked. Once we figure out how to get inside, we have to determine the address of the woman’s house which we do. With a lot of help from our Game Master – we had so many DUH! moments. The front yard of the house (this is room 3) has 3 graves which we have to open by solving puzzles. We opened 2 and got into the house. After figuring out some stuff, we were told to go back outside and close the door to utter an incantation. Then we open the door again, and guess what!?!?!?! The original room is gone. Rose was completely baffled where the room went – did it go up? Down? Sideways?


Anyways, we continued solving the puzzle, opened the third grave then went through a narrow corridor to ANOTHER room. We solved the mystery and were successful. And it was sooooo fun.


We asked the GM for where the room went and he explained it to us. They pushed it out of the way. The wall slides over and makes a new room. So cool.


We had an absolutely blast.

Room 99 – Hamburg Skurrilum – Ernie Hudson and the Zoo of Death – with Game Master Moritz – Success – 11/27/2019

We laughed so much we almost cried. Once again, an Ernie Hudson mystery.


The story is that there were strange things happening in a zoo with animals dying and the staff saying a certain section was haunted. Dr Patrickson had also gone crazy and was in a mental institution. Ernie decided to go visit Dr Patrickson, while his assistants, us, went to the zoo.


Well, first we had to get into the zoo. That took some major hand-eye coordination through a small hole in the door, a mirror on a stick and a hook dangling from a string. That took us 10 minutes to figure out. We suck. But we did it.


That let us to another room which had cages. We had to get into a cage with Betsy, the gorilla, who was so sweet and played by our Game Master Moritz – just a hand through the wall – lucky he didn’t have to put a full costume on.


This room had a flipping staircase – incredible. First it was on one side of the room, then after we did a bunch of puzzles, flipped over to the other side of the room. We went up it to another room through a corridor and then there was a slide down to the secret laboratory of Dr Parkinson who had been doing horrible animal experiments and while he was at it, trying occult stuff.


Finally, we got to another room with a padded chair where I was strapped down (one of us had to be sacrificed). Then I got to summon a demon and was asked what I wanted. I asked for Dr Grayson to be freed from the demon and got into a word match with the demon because of course the guy’s name was Patrickson (close enough didn’t count apparently). But then as classy as this place is, they gave me the name (Dr Patrickson you mean?). LOL


We finished this puzzle and laughed so much. Our Game Master was awesome and the story was great and it was incredibly immersive. Love this place!

Rooms 100 and 101 - Copenhagen Midgaard Event - Da Vinci and Sherlock Double Room - Success on both - 11/28/2019

Perhaps we were tired, but these rooms seemed a bit ho-hum. Don’t get me wrong, they did have a story and a great game master, but we weren’t immersed. Perhaps with Da Vinci, we didn’t really grok it – it was about the guardians of the Holy Grail and you had to figure out where the key was for the grail before the bad guys got it.


The Sherlock Double Room is normally a room for 2 teams starting at different locations in the puzzle. It’s 120 minutes for 1 team, but the problem was that with 20 minutes to go, we felt we were failing when suddenly the game master told us we were already in the second half. We finished it with time to spare but we were tired and getting frustrated thinking we were so far behind. The puzzles were interesting but then again, we were tired and it was already 10 PM after a 6 hour train trip.


I would think it would be fun with 2 separate teams. Also, there’s one part where a human chain is needed and the 2 of us couldn’t stretch around the corner to connect 2 orbs mounted into the wall.


After doing 3 or 4 Sherlock rooms, I’m no longer excited about them. They’re always somehow about Moriarty. I wish it were more about Sherlock calling me a twit.

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