What makes a good Escape Room?
Without a good game master, even the best room can suck. On the other hand, having a sucky story can’t be improved even with a great game master. Both elements need to be present. I think a totally engaged game master is the key though, especially those that act in the game like in the Amsterdam Catacombs or Paris Live Thriller.
It’s hard to rank rooms. Some are so beyond the others that they are on a level by themselves. 2 rooms have achieved that in my book. However, the others are so good that without having had done the top two, these would be at the top instead. So basically, I have level 1s and level 2s. Here in no special order within the rankings are the top in my book.
Level 1:
Level 2:
If you pick any of the level 2 rooms, you will not be disappointed and unless you played the level 1’s, would classify them as some of your top rooms.
I think a lot of rooms I really like are scary and have an element of adrenaline pumping.
One of the important things I really think make a room great are puzzles that are an integral part of the story.
For example, in Amsterdam Catacombs, you had to dispel the demon. For that, you had to find bone chalk and holy water amongst other things. We could not find the bone chalk, so our Priest actor, gave us regular chalk. We had water, but it wasn’t holy because we didn’t get it blessed. Apart from bunch of other errors we made, we failed dispelling the demon and were sent to hell. But my whole point is that these things were part of the game and not just some random “open-a-random-box-for-some-random-stuff” that doesn’t further the room.
Many times, you'll have random locks to open for no really compelling reason. Yes, they hide a clue you need, but the locks are pointless to the story.